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A short horror stealth game, where you play as a small child confronting their nightmares. As the lead programmer, I was responsible for organizing the team of programmers and ensuring all deadlines were met. I also programmed the main fear mechanic, the player controller, the stealth system, and did some post-processing work, dynamically manipulating the effects based on the current amount of fear the player has. In addition, I was the main tester in QA, as well as responsible for fixing the bugs found.

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