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Beatbuster Concept Art

About

Throughout my studies, I focused on creating resilient systems which were highly future-proofed against commonly make oversights and issues. My degrees gave me a comprehensive background in game design principles and ludology, as well as experience working in a number of professional game engines and code languages. Additionally, as a member of several gaming communities, I understand what players want from a successful gaming experience.

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I have an honours bachelor's degree in science (video game programming) from Brock University, as well as an advanced diploma in video game development from Niagara College.

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